#include "Enemy.h"
#include "Game.h"
//#include "DestroyEntityMsg.h"
#include "MessageSystem.h"
#include "Player.h"
#include "CreateBulletMessage.h"

CEnemy::CEnemy(void)
{

}

CEnemy::~CEnemy(void)
{

}

void CEnemy::Update(float fElapsedTime)
{

}

void CEnemy::Render(void)
{

}

void CEnemy::HandleEvent(CNEvent* pEvent)
{

}

RECT CEnemy::GetRect( void ) const
{
	RECT collision = {(int)this->GetPosX()- (int)(GetWidth()*0.5f), (int)this->GetPosY()-int(GetHeight()*0.5f), (int)this->GetPosX()+ int(GetWidth()*0.5), (int)this->GetPosY()+int(GetHeight()*0.5f)  };
	return collision;
}

bool CEnemy::CheckCollision( IEntity* pOther )
{
	return true;
}